package com.thunder.utils;

import java.awt.Color;

public class Constant {
	
	public static final String BACKGOURND_IMG_PATH = "res/img/background.jpg";
	
	public static final String ENEMYFLY_IMG_PATH = "res/img/EnemyFly.png";
	
	public static final String START_IMG_PATH = "res/img/start.jpg";
	
	public static final String USERFLY_IMG_PATH = "res/img/UserFly.png";

	public static final String PAUSE_IMG_PATH = "res/img/pause.png";

	public static final String RUBBISH_IMG_PATH = "res/img/rubbish.png";

	public static final String RESTART_IMG_PATH = "res/img/restart.png";
	
	public static final String OVER_IMG_PATH = "res/img/over.png";

	public static final int Fly_Velocity = 5;

	public static final Color Bullet_Color = Color.white;
	
	public static final int FRAME_WIDTH = 600;
	
	public static final int FRAME_HEIGHT = 900;
	
	public static final String GAME_TITLE = "Thunder";
	
	public static final int FRAME_X = 600;
	
	public static final int FRAME_Y = 100;
	
	public static final int FPS = 1000 / 30;
	
	public static final int delta = 50;
	
	public static final int Reward = 100;
}
